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Breakout EDU

About Breakout EDU

Like the increasingly popular "escape rooms" — in which players solve a series of puzzles to break out of a room — Breakouts use a compelling story, time limit, and series of puzzles to create an interactive game. But instead of breaking out of a locked room, students must work together to break into a tightly locked box before the timer runs out. Puzzles lead to the combinations for the different types of locks, and many games also include a digital element.

Why should I use Breakouts?

There are many benefits to using Breakouts. These include:

  • Adaptability. Breakout kits consist of reprogrammable locks, meaning that each kit can be used for hundreds of different games.
  • Curriculum connections. Games can be created for specific content areas and used to reinforce skills and concepts being taught in everyday classroom instruction. They can be used to introduce a new unit or to wrap up and test comprehension at the end of a unit. They can even be used as team-building exercises for faculty and staff.
  • Student-centered learning. Breakout games are completely student-centered and transfer the ownership of learning and applying that learning onto the student rather than the teacher. Teachers only act as facilitators — the rest is up to the students. 
  • Suitable for all age groups. Games have been created for elementary students all the way to adults, and more are being added every day.
  • Develops the 4 Cs. Each game requires students to use collaboration, communication, critical thinking and creativity in order to succeed.
  • Teaches the value of failure in a safe way. Students will not always "break out," and that's ok. If the combination they tried didn't work, they see that it is OK to try again until they get it right. Using reflection questions at the end of the game also helps students pinpoint where they could improve and use those lessons the next time they play.
  • It's fun. Let's face it — the games are just fun to play. 

From: http://www.programminglibrarian.org/blog/breakout-mold-breakout-programs-libraries

Getting Started

Getting Started 

  • Get a kit. Borrow a kit from UW-Parkside Library! You can also purchase a kit with all the necessary pieces from Breakout EDU, but you can also create your own by purchasing individual locks and boxes from Amazon or other stores. Just make sure that all your locks are reprogrammable. 
  • Or try a digital game first. There are a number of digital-only Breakout games that follow all the same principles of Breakout, but don't require spending any money. These can be a great way to introduce students to the concepts and game flow.
  • View the getting started tutorial at https://www.breakoutedu.com/getstarted
  • Pick a game. The Breakout EDU site has over 300 games that are ready-made for you to play, with more being added everyday, and each has a set-up video to walk you through the game's logistics. Games are password-protected so students can't just Google the answers, but it's free to register for access. I'd also recommend starting with a game that is easier than you think you need to get students used to the process.
  • Just play. The best way to learn is just to do it. 

Resources

More Resources

More Resources

Kit contents

Includes:

  • 1 Large Breakout EDU Locking Box
  • 1 Small Breakout EDU Locking Box
  • 1 Hasp
  • 5 Alphabet Wheels for Multilock
  • 5 Directional Wheels for Multilock
  • 5 Color Wheels for Multilock
  • 5 Shape Wheels for Multilock
  • 5 Number Wheels for Multilock
  • 1 three-digit lock
  • 1 four-digit lock
  • 1 key lock (with 3 identical keys)
  • 2 multilocks
  • 1 Deck of Reflection Cards
  • 1 Red Lens Viewer
  • 1 UV light
  • 1 invisible ink pen
  • 1 USB thumb drive (blank)
  • 2 Hint cards

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